I build production web apps and ship games — React/Node platforms to Unity worlds. Currently crafting interactive experiences.
// shipping code since 2021 { "name": "Mekawey / مكاوي", "from": "Tanta, Egypt", "roles": [ "Full-Stack Developer", "Unity Game Developer" ], "shipping": true }
I'm Mekawey — a developer from Tanta, Egypt who's spent 5 years inside Unity shipping games, and the last 2 years building full-stack web products. Game dev taught me how to ship things people actually use; web dev taught me to make them maintainable.
I write clean, typed code — React on the front, Node and MongoDB on the back, C# and shaders inside engine. I care about feel: how a button responds, how a level loads, how a state machine fails gracefully.
Full-stack web projects — production work, side projects, and open-source tools.
Five years in Unity — published mobile titles, web games, and prototypes.
Arcade drift racer with synthwave aesthetic and procedural night cities. Custom car physics, replay system, 18 tracks.
Cozy puzzle game about regrowing a forgotten orchard by solving cellular-automata glyphs. WebGL, 60fps.
72-hour jam entry — top-down survival where the only mechanic is broadcasting radio frequencies. Won Best Audio at MENA Game Jam.